Wednesday, December 20, 2023
Monday, December 18, 2023
Tales of the Ecthel Coast, Turn 26
The party makes its way into the mines |
The party prepares to ambush the remaining patrol. |
Tuesday, July 11, 2023
Tales of the Ecthel Coast, Turn 25
The party spends some time in Lighthaven to rest and recover
from their defeat at the hands of the Duskling war party. After a few days, Orirne,
still limping from his injury, pulls first himself and then the rest of the
party together. They discuss exploring
some of the unusual sightings spotted on the trip to town, but at Jhonny’s
urging decide to follow up on some new rumors of an object of arcane power
somewhere in the Eastern Forest.
The trip east is swift and uneventful. While foraging and
scouting some distance from the road, Yldris finds a midden containing valuable
ambercat, which he takes along despite the acrid smell.
Wasting no time, the group advances silently, leaving only
Alcuin behind to guard the burro and cart. Their alert action catches the new denizens
of the homestead by surprise, but soon enough the party spots a half dozen wretched
outlaws advancing carefully through the brush in a loose skirmish line.
Planting her feet, Diane fires at a target in the open. Her shot flies true, but rings off the outlaw’s helmet, only stunning him. Ocirne casts a spell on Bashir, who moves up with Cordelia and Jhonny, while Yldris dashes pell-mell for the dimly-glowing crystal in the center of the clearing, his Fey Boots granting him preternatural speed as he nearly flies over the underbrush and tangled roots that would impede a normal man.
Now aware of the impending danger and trying to get a fix on
the party’s position, the outlaws race to envelop the party, dagger-weilding
ruffians moving up behind the cover of the same number of archers, whose
desultory fire with small arrows fall well short of their targets. Now close
enough to see their foes, the party prepares to move up in pairs to confront
the enemy – until Yldris, still dashing to the clearing, reaches out to the fey
crystal entangled in the stump of a tree.
A bright, silent flash bursts from the crystal, dazzling
everyone nearby and distracting those farther away. Yldris immediately begins
to run back to Ocirne, panting, “I got it I got it I got it” while arrows
rained around his feet. Ocirne calls to the rest of the group to retreat, but
as Cordelia rises to leave her position in the underbrush, her eyes widen in alarm.
A second group of outlaws, nearly as large as the first, emerges from the woods
to her right! Spotting her they begin charging towards her, savage weapons
brandished.
But it was too little, too late. Cordelia finds that she is faster than her pursuers, and with the rest long gone, she is able to evade them neatly.
Cordelia returns to the laager a few minutes later to find the rest of the party already gathering, and Alcuin loading a pile of cured pelts onto the burro’s back. “Where did you get those?” Cordelia pants, but Alcuin just grins. Finally, his task complete, he dusts his hands and chortles, “Making Marks while you all try to make your mark! They were just sitting around for the taking!”
He isn’t the only one with a silly grin plastered on his
face. Yldris, nearly babbling, reports to the group the vision that the
eldritch crystal imparted on him. “we need to go to Starridge,” he says, over
and over, gesturing at the far-off mountain peaks, clearly delirious with the arcane
power of the crystal. The party manages to calm him as they slink away from the
homestead and its dangerous current residents, into the safety of the dark wood.
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The adversary: Bestiarum Miniatures thugs and bandits |
Saturday, June 3, 2023
Inn, complete
Reconquer Designs has been making some lovely building stls, including this lovely medieval tavern.
I still have a bit of work to do, including the sign and interior details. I will also probably put it on a base for ease of transport. I am beyond pleased with the results so far, despite my numerous build errors.
I can't wait to have adventures in and around this piece!
Friday, May 12, 2023
Cursed City: The Unveiling
Took me two years, but I have finally painted enough Cursed City figures to show the game to others. My first game is tonight - I hope it is worth the effort!
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The Vargskyr |
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Bat Swarms |
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Rat Swarms |
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Dire Wolves |
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Kosargi Nightguard |
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Vyrkos Bloodborn |
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Vyrkos Bloodborn |
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Vyrkos Bloodborn |
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Watch Captain Halgrim |
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Gorslav the Gravekeeper |
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Cleona Zeitengale |
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Emelda Braskov |
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Jelsen Darrok |
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Brutogg Corpse-Eater |
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Mysterious Objects |
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Deadwalker Zombies |
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Ulfenwatch |
Sunday, April 23, 2023
Five Leagues: Rogues Gallery 1
Here are a few of the Enemy warbands I painted up in the last few weeks, plus one that I've had for many years but never had reason to field before now. Note that many of these minis will likely sub in for several adversaries, as they come up later in the campaign.
1. The Faceless Kingdom, Unmarked Legion
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Mist of the Jungle Amazon Warriors and Chieftain, Lord of the Print |
2. Ice-Heart Court, Goblin Raiders
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Middle Earth Moria Goblins, Games Workshop |
3. The Ruin Within, Desperate Mob
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Middle Earth Wildlings, Games Workshop |
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Middle Earth Mordor Orcs, Games Workshop |
5. Duskling Warbands, Hunting Band
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Middle Earth Uruk-Hai, Games Workshop |
Wednesday, April 19, 2023
Five Leagues from the Borderlands Ecthel Coast Campaign: Turns 13-16
The party sets out for Wayfell, but is almost immediately ambushed by a roving band of Gnawlings! Leaderless, the silver-streaked ratmen fight without tactics, but with immense ferocity.
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The ruins of the Elven stronghold, silent before the battle |
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The horde streaks towards the main body of the party! |
Our heroes' missile fire is largely ineffective, allowing the rats to get close en masse.
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Ocirne approaches the Unknown Enemy... |
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...and reveals two more ratmen! |
Alcuin is caught out alone on the flank. His bastard sword sings and smacks, and he is left wounded but surrounded by a pile of rat corpses. Benzan Hill is wounded twice; when Ocirne jumps in front of him to intervene, he takes what appears to be a mortal blow and falls, stricken!
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Alcuin's Pest Control |
On the left a small band of rats burst from the trees and jump Diane and Cordelia. A sling bullet sings over Cordelia's shoulder and downs one of the Horde, while Diane is able to drop one with her bow, and a second with her blade.
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The party's archers and slingers are flanked, but they prevail! |
Panting, exhausted, the party surveys the carnage.
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Only two party members escape unscathed |
Holding his side, Banzan staggers tentatively to the Mystic's side. miraculously, Ocirne is unharmed! (-1 Luck)
While looting the battlefield, the party finds a pair of pristine soft boots, buried in the bottom of a filthy bag. Ocirne recognizes them as magical Boots of the Thief! (a roll of Vital Information results in a subsequent Quest Find roll of a magical item. Boots of the Thief: The boots may be activated as a Use Action. The character immediately escapes from battle unharmed. If the character retreats (through any method), they never have to roll on the Flight in the Dark Table. Useful!)
They also find an unconscious captive, a Pilgrim called Dasyi Payne, who was waylaid on her way to Lighthaven. The party agrees to detour to the monastery and take her the rest of the way. (Escort her to her destination to gain a Friend, and skip Upkeep next turn.)
Result:
5 + 2 + 1 Adventure points! w00t
2XP to all except Ocirne, who gains a single 1XP. Alcuin reaches level 3!
The Duke's forces continue to make their presence felt - gain 1 AP
***
That night, the stars seem to glow brighter, and faeriesong filters through the trees. They say on nights like these, the faerie folk select who they will protect. (Cordelia Wendt is blessed next battle. (+5 on Injury/Flight roll))
Upkeep: 1 Mark
In the morning, hoping that the faerie song is a sign, Ocirne searches the woods nearby for congealed strands, but finds none.
Diane Artekos scouts the party to Lighthaven without further incident. Dasyi Payne is brought to the chapel, where she proclaimed her everlasting thanks. Alcuin sells the quick dagger at market.
A letter from Zinseris at Lighthaven, offering congratulations on our successful work so far.
The next day, Ocirne gets both the damaged Bastard Sword and damaged Warhammer repaired (4 Marks). The grateful smith gifts the party a fine sword.
Upkeep costs are offset by the Chapel's generosity. They also provide a gift of One Mark (Adventure Milestone, 6 AP, rerolled at a cost of 1 Story Point). Dasyi Payne's story of her rescue gain the party 1 AP.
Yldris visits the town Healer, bringing him closer to victory. (1 Mark)
Wary from their ambush, the group decides to avoid the main road, and of course they get completely lost! They set up Camp, and encounter a Confusing Trickster, a fortune-teller called Francis Mistsplitter. His proclamations seem to make no sense. However, he brings another letter from Zinseris (+1 Story Point). How did he know how to find them if he was a charlatan? By the next morning, he is gone.
Before setting out again, the party lives off the land, but Bashir Khan becomes injured while foraging. Ocirne finds a Congealed Strand, which he happily adds to his precious collection.
Having learned their lesson, the party finds the main road to Wayfell and sticks to it. On the way, they meet a peddler named Neladrie Aldaviel. They exchange trinkets, and get along. She is now a Friend.
Once in Wayfell, the party learns that a shipment of unguents and salves have arrived from outside the region, and the merchant, loathe to travel alone, seeks an escort to Lighthaven. After a brief conference, the group decides to take on the task of retrieving another part of Zinseris' locket, before returning to Lighthaven with the needed supplies. So the party distributes weapons and sets out once again...
Papa Weiner's: a Hive City Delicacy
Got this cool building from Print Minis last month. It's a one-stop sausage factory, with a grinder, smoker, and point-of-sale all in ...

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I was halfway done before I found out that this terrain wasn't suitable for Kill Team 2021. Argh! Those doors took so long! Ah well. A...
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After 25 years, I have finally gotten some use out of my Forge World Elysian Drop Troops! Command Section: I made judicious use of various 3...
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Caravanserai courtyard The "Caravanserai" (lit. "Caravan Palace") was an old timey motel for long distance travelers, ...