Ulf arranges for a steady stream of income from the ship's purifier to provide fuel and water for the local starport, in exchange for enough credit to pay the entire crew. Meanwhile, a brief and expensive visit from an itinerant doc gets Mireille out of sick bay more quickly than anticipated.
Hob and Yodel go carousing together, so Sally goes trading, finding a bipod for her new Military Rifle.
While chatting with the station operations manager, Ulf meets a representative from Associated Executives, who upon hearing that they are freelancers offers them a job.
Hob and Yodel return with strikingly similar stories about a group of Psychos at the starport, gumming up the works. Yodel had met a reporter, who was willing to pay for information that would contribute to her story about increasing violence at the port. Meanwhile, a lawyer representing a controlling interest in a ship seemed desperate for help to make a problem go away, which also turned out to be starmad Psychos. The crew smelled opportunity!
In the mess, they weighed their options, as corporate offers started pouring in:
Elexa Labs was offering a high rate of danger pay.
Wapcaplett, Vendetta & Prang wasn't paying as much, but also weren't in as much of a rush. It did look like a bit of a hot job, though.
Lanredex and Associated Executives each had unremarkable offers.
The crew weighs their options, and decide to take the WVP job, so they could take advantage of a side job first, and clear the port of that fresh batch of warp-mad starcrew. They waste no time handing out ammo, checking breaches, and striding confidently out onto the launch pad to meet their foes...
Criminal Element - Psychos 4 w/Colony Rifle; spec w/Shell Gun; Lt w/Colony Rifle & Blade
All Figures Corvus Belli |
Both sides spot each other at the same time, and prepare for battle.
The Psychos surge forward, and start blazing away at our heroes.
Sally takes careful aim and downs the nearest one! The main group tries to surge through a bottleneck, but are driven back by concentrated fire from the team's heavy weapons.
Finally, the Psychos' wild inaccuracy takes its toll, and the crew are able to finish off the last of the homicidal starcrew.
Victory!
A quick survey of the battle is able to turn up some usable gear: a colony rifle from one of the downed Psychos, and an unused Distraction Bot in a crate by their shuttle.
The crew smugly collect their triple payment for the job. A grateful city administrator pays them five credits, the journalist slips them three, and a harried lawyer gives them the same amount, all for the same job! Everyone is feeling pretty good about themselves.
Mireille sends Hob to the markets for a little "shopping". He sells the hot Colony Rifle, and manages to find a rare Shatter Axe. As he's leaving with his new prize, an alien merchant offers him a strange device, that upon inspection turns out to be a useful seeker sight.
Anja, having put in a lot of hard work recently, gains a little experience for her efforts.
The crew turn in early, already anticipating their next job.