Thursday, July 25, 2024
Allusian Naval Infantry: a Bespoke Veteran Guardsmen Kill Team
Saturday, July 13, 2024
Majestic 13: Mission 1 - The Ichor Spitter
Mission 1
Wilderness - ignore Civilians FUBAR rolls of 2+; Call for Aid -1
No Bureaucratic Event
Primary Objective: Ichor Spitter (See intel)
Secondary Objective: Beacon Drops
The team, excited but wary, infiltrates to contact.
Contrary to appearances, this is a Wilderness zone |
The Spitter, gliding across the rooftops of the facility, spots Lady J as she directs her team. She doesn't even see the slug of acid that hits her square in the chest, leaving her a sizzling body in the field.
Ain't nobody gonna survive a 34-point crit |
Daisy peeks through a doorway and shoots at the creature, and gets a blast of acid in the shoulder for her troubles. Joe and Connie race for the beacons, firing as they go, each sensing that the team is already in trouble and will need help sooner rather than later. Dutch lobs grenades from his position at the rear, but they land nowhere near the beast.
Daisy screams as she receives a second spray of acid, this time full in the face. Hurt and blinded, she stumbles downstairs, groping for Joe and his medkit. Joe and Connie activate both beacons, as the alien menace hovers silently to the other end of the lab rooftop. Dutch fires again, but return fire cuts him down.
The three remaining team members run for cover, Connie screaming on comms for immediate evac. The choppers arrive in minutes, and their combined firepower are able to keep the Ravager at bay until everyone boards.
After Action:
XP:
Daisy 3 (+1 Combat to 13)
Lady J 2. Arm Amputated.
Dutch 2. Symbiote: Grafted Flesh Joining (+2 Fortitude, -1 incoming damage)
Connie 3 (+1 Dex to 18)
Joe 3 (+1 Combat to 12)
Requisition: (Note: Psight-Ops can requisition psionic versions of Phase 2 nonweapon tech)
Sighting HUD (no)
Weapon Stabilizaton System (no)
Emergency Medical Facility (Yes)
***
Friday, July 12, 2024
A couple X-Men, a couple Black Order
Friday, July 5, 2024
Nobody Expects the Finished Inquisition!
I can finally call these guys done. They fought me every inch of the way, and it shows, but I am happy with some of them, at least.
Enlightened and Interrogator |
Tome Skull and Autosavant |
These are my favorite guys. The Tome Skull text is hand-painted. I painted a bit of subtle OSL for the candle light on the Autosavant. They were fun to paint.
Servitors |
Plasma and Heavy Bolter shown here. I also have a Melta barrel. The weapons are magnetized and hot-swappable.
Death World Veteran and Penal Legionnaire |
The DWV is painted after Sargeant Stone, from the old 54mm Inquisitor game. The
Pistoleer and Questkeeper |
The Pistoleer is the coolest dude.
Hexorcist and Mystic |
I got a set with the Ashes of Faith boxed set, but added another since most of the bodies can be used for two different characters. I did end up with a spare Autosavant and Tome-Skull, but I'm sure I'll find a use for extra robots down the road.
Two Small Projects: Tentacles and Regimental Advisors
I'm in 'grab and paint' mode, so first had this urge to paint some 3d-printed squid tentacles comic-style: I added some gloss v...
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I was halfway done before I found out that this terrain wasn't suitable for Kill Team 2021. Argh! Those doors took so long! Ah well. A...
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After 25 years, I have finally gotten some use out of my Forge World Elysian Drop Troops! Command Section: I made judicious use of various 3...
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The party travels to the Starridge mountain range in the south, seeking the valley in Yldris' vision. It turns out to be a tiny mining h...