Tuesday, April 18, 2023

Five Leagues from the Borderlands Ecthel Coast Campaign: Turn 12

 Last time: 

The party entered the ruin, defeated the Goblin horde therein, and found the magical locket - or a piece of it, anyway! Alcuin is wounded by a Goblin spear, but recovers. However, Yldris is seriously injured (again) and will miss the next SIX turns :( 

A horde of goblins, now deceased (GW Moria Goblins)


The party divides the spoils of war. Nothing earth-shattering, but some useful kit: 

  • Quick Dagger
  • Delving Kit 
  • Balanced Khopesh 
  • Damaged Bastard Sword 
  • Damaged Warhammer 


Banzan takes the Khopesh, and the rest is distributed amongst various backpacks. 

Banzan Hill, the pocket Quest companion



All party members gain 2 XP Yldris, whose effort garner him a single XP. As a result, Bashir Khan reaches Level 3. Cordelia Wendt, in a flash of insight, becomes a Hero! What luck! 

Bashir Khan, once a scrabbling street performer, 
now the party's most formidable warrior! 

Cordelia Wendt has blossomed since Banzan
joined the party, and is now a Hero! 


As the party is setting up camp, passing woodsman shares his observation that the region is being more heavily patrolled lately. The roads are safer than usual to travel. 

...

After a restful sleep, the party awakens full of foreboding, feeling unseen eyes staring at them from the cover of the undergrowth. Nevertheless, they head out and forage for food, finding enough to keep them going until the next town. Cordelia, for her part, finds enough Silvertree Leaf for two doses of the herb! 


The party sets out from the northern reaches of the Woodland to the site of the next part of Zinseris' locket, but have barely started travelling when they are ambushed by a Gibbering Horde! They find themselves facing nine rat soldiers with standard weapons, plus an Unknown Enemy marker. They have no leadership. They gain Awareness. Failure means a loss of 3 Adventure Points. 


This is a Meeting Engagement. To win, they must eliminate four enemies in the first six battle round, for +1 Adventure Point. 

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