Showing posts with label Battle Systems. Show all posts
Showing posts with label Battle Systems. Show all posts

Sunday, March 5, 2023

The Perfect is the Enemy of the Good: a Battle Systems Wizard Tower

Last week I picked up some card terrain from Battle Systems. This is their Wizard Tower. It's quite an imposing centrepiece! 


It's scaled to 28mm or so. GW minis can be a bit of a tight fit. 

 

The top of the tower (accessible by ladder or apparition) is a Wizard's Sanctum. Even the scatter terrain that comes with the set looks pretty decent! 



The tower itself is in two halves so you can access the detailed interior. Again, there's not a ton of room to move around in there, but it's pretty cool to be able to play around inside the tower as well. 


I've had my nose up in the air about card and prepainted terrain for most of the time I've been gaming. I have to say that after playing with Al's collection and my sci-fi stuff, Battle Systems have completely won me over. At $60 Cdn after taxes, it's not a terribly expensive kit. It was a lot of fun to assemble, it's durable and (bulk aside) transports very easily. Most importantly, I think it looks great, and fits in nicely among both miniatures and resin scatter on the tabletop. 

What do you think? Let me know in the comments. 

Wednesday, February 8, 2023

Five Parsecs from Home Turn 6: Sand Runners

In which the crew of the Zouave are hired by Wapcaplett, Vendetta & Prang to clear some pests out of a building...


But first: 

Back from their last mission, the crew take some much-needed R&R. Yodel finds a cool dueling pistol in an antique shop. It's been deactivated but she thinks she can get it working again. Ulf hits the gym. Mireille meets a fixer who will find them jobs for a nominal fee; Mireille tells them that they are fine for now but will get in touch if work with their current patron dries up. 


"Reno", Unit 9 .stl

Sally comes back with a new friend in tow! Mandy Reno looks like he's been around and could be useful, so Mireille agress to take him on. Hob makes some contacts of his own, but refuses to elaborate. Mireille wonders if he is starting to feel a little too comfortable on this world? 



Kangal gets into a fight in a local bar. He wins, barely, but the rival crew of Raiders swear revenge on him and his shipmates. 

The next morning Mireille briefs the team on their next mission. The crew has been hired as exterminators! Frakking has caused local geological instability, which has pushed the resident Sand Runners from their dens. Some of these Sand Runners have overrun a research complex, and the exterminator they sent in has gone missing. The team need to emplace a lure in the middle of the complex, which will disperse through the HVAC in the facility and render the sand runners docile for future dispersal. If they can find out what happened to the exterminator, there will be a bonus! 

Their WVP contact tried to insist that the crew to go in with light weapons only, to minimize damage to the facility, but Mireille talked them out of it (whew!). (-1 Story Point). 


The Exterminator: 
Kumiko Sage, PrintMinis .stl

A pack of (juvenile) Sand Runners: 
Squig Herd, Games Workshop

The team ready their equipment and weapons. Sally is given the lure to attach to the HVAC. 

As they are about to go into the facility, though, the new guy Mandy has second thoughts. Mireille has Yodel stay behind to talk him down while the rest of the team start the mission - now significantly short-handed. 



Fortunately Mireille's sensor bot lets the shorthanded team sneak into the building without being detected. 


Ulf spots a group of small Sand Runners at the end of the hall. Seeing an opportunity target, he opens fire on the biggest one, just as Hob shouts, "No! Not that one!" As it falls, the team hears desperate screeching echo throughout the facility, as Sand Runners everywhere converge on the control room! 


Chaos erupts in the control room as the pack of beasts hurl themselves at the crew. They fire wildly at the sand runners but only manage to stun one! 


Correcting their fire, Hob and Ulf manage to down most of the first wave, but one last Sand Runner leaps over a supply box and slams into Ulf, sending him careening down the corridor. He doesn't get up. Sally, seeing the second wave bearing down on her, decides that discretion is the better part of valor, and backs away from the console, firing wildly. Mireille moves to intercept them, blasting away and waving her sword, to draw their attention. 

The lead Sand Runner leaps on Hob, but eats a knife for its trouble. A second Runner catches Mireille on her arm, just as she brings her sword down on it. She goes flying, but seems unhurt. Sally finishes off the last Runner as it turns to go after her captain. 

Ulf rolls to his feet, a smug grin on his face. "No furry mouth with legs is gonna stop me," he proclaims. 

The team find the exterminator technician hiding in a shipment of starship parts, which Ulf and Hob happily carry away before any corpo shows up. Mireille escorts the tech offsite, and the crew return to the ship. The WVP agent pays them five credits for their efforts. 

Once back at the Zouave, Mireille finds a notification: Unity has halted departures and arrivals from the starport for the foreseeable future. No matter; Wapcaplett, Vendetta and Prang has another job for them already. And Yodel has cracked the encryption on the comms device they found on the dead mercenary, those few weeks back; it seems he was hired by a shadowy criminal organization whose members follow a strict code of criminal ethics with something like Zealotry... The data includes an address that may indicate a dead drop, or a gang-affiliated hideout. Only one way to find out, Mireille muses, but work before pleasure, as they say! 

Wednesday, January 18, 2023

Five Parsecs From Home Turn 0: A Starport Shanty

One time, in the stash house, Tina complained to Jhonny about their moniker. "Why you gotta call us scum, Jhonny?" she whined. "We can't even be rats?" 

Jhonny Rat took a long drag on his stogie. "Rats are smaht, doll. And resourceful. And vicious fightahs. You wanna be a rat? You gotta earn it." 

Terrain and mat by Battle Systems. Zouave's crew on the left, scum on the right. 

After another night on the town, the crew heads back to the starport. They are ambling through the Iron Triangle of makeshift huts and ramshackle shops when a sudden silence descends. Sally starts sniffing the air and Mireille's sensor bot gives a quiet warning beep - too late! A group of local thugs round the corner. The crew have uninvited company! 

Johnny and the Scum, awaiting their next unsuspecting victims. 
Front row: Johnny Rat, Loot Studios. 
Back row: Unit 9, various



Sensing danger, the bystanders start to flee, kicking over chairs and leaving behind belongings in their haste. Ulf sets up to shoot across the plaza, as Hob moves to flank and Mireille waits to pick her spot. 


Sally takes up a firing position at the corner of the nearest building, while Anja sprints across open ground to close with the enemy. The scum waste no time in attempting to join her. 

A Scanner Bot (foreground) observes the Starport Scum charging around some shipping containers. 

The Scum are caught in a vicious crossfire, but manage to weather the storm! 


Sally tries to hold down the flank but does little more than slow down the enemy with desultory fire from her Colony Rifle. Mireille springs from cover and adds her Beam Pistol to the weight of fire, to no effect. Finally, the combined fire of Hob, Yodel and Ulf finally bring the scum boss down - but his minions are undeterred! 


Anja looks to be in a rough spot. Civilians are impeding her actions. The scum don't care though - the first one dives onto Anja, blade flashing, but it pushed away at the last second! 


Anja finishes him off with a concealed knife, then moves to join her crewmates. Her shotgun fails to down a second ganger. The sudden violence causes one of the scum to flee! 


Ulf, surging forward, brings down Anja's target, his big Plasma Rifle booming. Finally, Yodel connects from downrange with her infantry laser, piercing the last of the scum before she can escape. 

The young gangsters seem to have nothing of value on them, and the crew decide to flee the scene before law enforcement arrive and start asking delicate questions. 

Warcrow - the Adventure Begins Again

So it's time for my annual foray into Warcrow Adventures, Corvus Belli's tabletop Dungeon Crawler. This time though I plan on trying...