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| Dr. Arasaka, Xenoarchaeologist (Unit9 stl) |
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| The Scene of the Investigation |
Pleased with the result, WVP pays them a staggering sum. The credits are starting to roll in...
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| Dr. Arasaka, Xenoarchaeologist (Unit9 stl) |
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| The Scene of the Investigation |
Pleased with the result, WVP pays them a staggering sum. The credits are starting to roll in...

Breaking out the big guns - can the team overcome a merc with a rattle gun?
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| The Zouave entering orbit over Lanzerac IV |
With the ship finally fueled, and no further jobs, Mireille decides to take the crew to Lanzerac IV, deeper in the subsector. A corporate state where no freelance license is required, it is sure to be a lucrative source of income.
The trip passes uneventfully, aside from a blip on the edge of scanning range that Ulf thought for a minute might be pirates (1 Story point spent).
On landing, the crew disperses to various tasks. Hob manages to find some interesting high-end spirits that may be of some value at the next port of call. Yodel hears about this renegade mercenary with a bounty on his red head, and Mireille gets hit on by a nerd who talks her ear off about the minutia of bioscanners. Ulf and Anja stay on board and train up on the simulators.
The next day Mireille gets a call from the site manager of a mining operation in the north. It's been occupied by mercs hired by a rival operation. The risk of damage to the site is too high for a full scale assault, but a data cache in the residences cannot be allowed to fall into a competitor's hands, and so the manager hires the crew to get close enough to spike a virus into the base's network and irretrievably corrupt the data. Mireille accepts, and the crew head out to the site via shuttle.
Dropping the scanner bot ahead of their deployment, Mireille discovers that the mercenary Yodel heard about, Marcus Tranh, is leading the opposing contingent!
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| Figure: Unit 9 stl |
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| All figures: Unit 9 stls |
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| Terrain: Micro Art Studios, Antinociti's Workshop |
Grateful for the prompt intervention, the starport pays out six credits! As the crew celebrate their first successful contract, word gets around, and Mireille is contacted by a regional administrator who needs some quiet, outside help.
It seems that a small group of anti-Unity Isolationists, led by an ex-naval officer, have occupied a government environmental support center as a sign of their determination. The administrator wants the crew of the Zouave to move in, assess the extent of the Isolationists' defenses, and if possible drive them away.
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| Unit9 stls, except far right: Authorized Bounty Hunter, Corvus Belli |
Mireille accepts gladly, and sends the crew off to explore the shanties around the launch pads, while she logs some time in with an expert AI.
A few hours later, the crew return, buzzing with stories to tell:
-Hob managed to trade some scrap for a Med Patch, just in case;
-Yodel found a Swift pub, hoping to find rumors of her former gang, but just ended up having a good time;
-Anja, also carousing, started talking to a bartender who eventually asked her to deliver a package to a friend. She figured that Mireille would get a kick out of using the old Type S Scout/Courier for its intended purpose.
-Ulf found himself at a boxing gym, where he got in a vigorous session of Krav Maga with a local expert.
Sally, however, was nowhere to be found, until starport security called. She had gotten mixed up with some chavs - possibly friends of the ones the crew had tangled with earlier - and had gotten injured and robbed (2 turns Sick Bay, lose Colony Rifle with Assault Blade attachment). After a brief commiseration, Mireille sends Sally up to the sick bay to recover, while the team prepares for their assault.
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| Terrain: Hlokk Scenery Pack, Corvus Belli |
Yodel, hearing the exchange of fire to her left, repositions, finding a narrow firing lane from cover. Taking careful aim she shoots - and drops the trooper who shot Ulf.
A third trooper, seeing his friend felled right in front of him, turns and runs.
The leader, a seasoned navy vet, is not so easily deterred, however. She moves up under cover to try and get enfilade shots on the team. Repositioning, Yodel fires again - and again her shot hits, punching a neat hole under the leader's left eye.
The remaining pair of Isolationists back off and hunker down, back to back, giving the crew time to catch them in a pincer. Anja closes and blasts away with her shotgun, driving one from cover; Yodel fires at her but her shot fails to injure the militia woman.
Finally, Hob appears, and the weight of numbers bring down the remaining Isolationists.
Mireille, closest to Ulf, runs to check on him. Miraculously, he is completely unhurt! (00 injury roll - the first in this game!). Yodel, despite her battlefield success, seems troubled by the lives she has taken, and is overcome by a deep feeling of melancholy.
Meanwhile, a quick rifle through the bodies finds a few Dazzle grenades, and also a comlink on a particularly well-equipped Isolationist, who turns out to be a Bounty Hunter, with some very interesting data on his person...
The Administrator pays the crew 5 credits, under the table.
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Drones from Battle Systems: Core Space (Wanted: Dead or Alive and In the Line of Fire) |
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| A Scanner Bot (foreground) observes the Starport Scum charging around some shipping containers. |
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| "Miranda Ashcroft, Authorized Bounty Hunter", Corvus Belli, OOP "Drone", Neon Street 3k, Loot Studios, STL |
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| "Ulf", Raiders of Ymir, Unit9, STL |
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| "Hob, Survivalist Hipster", Undercity Exiles, Loot Studios, STL |
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| "Tretiak Anyat", Dire Foes 1: Train Rescue Corvus Belli, OOP |
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| "Jackal Ranged Vulture Veteran", One Page Rules, STL |
So it's time for my annual foray into Warcrow Adventures, Corvus Belli's tabletop Dungeon Crawler. This time though I plan on trying...