Thursday, July 25, 2024

Allusian Naval Infantry: a Bespoke Veteran Guardsmen Kill Team

After 25 years, I have finally gotten some use out of my Forge World Elysian Drop Troops!

Command Section:

I made judicious use of various 3d-printed resin bits to customize some of the team. 


I also dug into my bits box for Inquisition pieces, Kroot gear, and others. 


Presented here are nearly all of the options available to a Vet Guard Kill Team - I may add a Confident Vet with bolter at a later date. 

Storm Section: 

In the meantime, please enjoy the completed team! 



Gunnery Section: 



Tactical Section:



Scout Section: 



 

Saturday, July 13, 2024

Majestic 13: Mission 1 - The Ichor Spitter

 Mission 1 


Wilderness - ignore Civilians FUBAR rolls of 2+; Call for Aid -1 

No Bureaucratic Event 

Primary Objective: Ichor Spitter (See intel) 


Secondary Objective: Beacon Drops 

The team, excited but wary, infiltrates to contact. 

Contrary to appearances, this is a Wilderness zone

The Spitter, gliding across the rooftops of the facility, spots Lady J as she directs her team. She doesn't even see the slug of acid that hits her square in the chest, leaving her a sizzling body in the field. 

Ain't nobody gonna survive a 34-point crit


Daisy peeks through a doorway and shoots at the creature, and gets a blast of acid in the shoulder for her troubles. Joe and Connie race for the beacons, firing as they go, each sensing that the team is already in trouble and will need help sooner rather than later. Dutch lobs grenades from his position at the rear, but they land nowhere near the beast. 




Daisy screams as she receives a second spray of acid, this time full in the face. Hurt and blinded, she stumbles downstairs, groping for Joe and his medkit. Joe and Connie activate both beacons, as the alien menace hovers silently to the other end of the lab rooftop. Dutch fires again, but return fire cuts him down. 


The three remaining team members run for cover, Connie screaming on comms for immediate evac. The choppers arrive in minutes, and their combined firepower are able to keep the Ravager at bay until everyone boards. 


After Action: 

XP: 

Daisy 3 (+1 Combat to 13) 

Lady J 2. Arm Amputated. 

Dutch 2. Symbiote: Grafted Flesh Joining (+2 Fortitude, -1 incoming damage) 

Connie 3 (+1 Dex to 18) 

Joe 3 (+1 Combat to 12) 


Requisition: (Note: Psight-Ops can requisition psionic versions of Phase 2 nonweapon tech) 

Sighting HUD (no) 

Weapon Stabilizaton System (no) 

Emergency Medical Facility (Yes)  

***

Summary: This mission could not have gone worse. 

Friday, July 12, 2024

A couple X-Men, a couple Black Order

 I wasn't going to post these, but they are not half-bad, and showcase my 'painterly' style, I suppose... 


Jean Grey, aka Jean Grey


Jean Grey's 'done with this' face


Scott Summers, aka Cyclops
 

Alien lady name, aka Black Swan
 

Other Alien lady name, aka Supergiant 








Friday, July 5, 2024

Nobody Expects the Finished Inquisition!

 I can finally call these guys done. They fought me every inch of the way, and it shows, but I am happy with some of them, at least. 


Enlightened and Interrogator

The Interrogator is holding a copy of the most recent Kill Team rules. 


Tome Skull and Autosavant 

These are my favorite guys. The Tome Skull text is hand-painted. I painted a bit of subtle OSL for the candle light on the Autosavant. They were fun to paint. 

Servitors 

Plasma and Heavy Bolter shown here. I also have a Melta barrel. The weapons are magnetized and hot-swappable.

Death World Veteran and Penal Legionnaire

The DWV is painted after Sargeant Stone, from the old 54mm Inquisitor game. The penile Penal Legionnaire looked a bit Hive-Worldy, so I did him up like that. 

Pistoleer and Questkeeper

The Pistoleer is the coolest dude. 

Hexorcist and Mystic

I got a set with the Ashes of Faith boxed set, but added another since most of the bodies can be used for two different characters. I did end up with a spare Autosavant and Tome-Skull, but I'm sure I'll find a use for extra robots down the road. 

Friday, June 28, 2024

Close Quarters: Taking Your Kill Team Into the Dark

This was a nice big project, but I got to burn through a ton of B movies while painting. I'm glad to have both open and closed boards for my new favorite skirmish game! 

Tuesday, June 4, 2024

Infinity Haqqislam: The Daylami


N2/3 Daylami

I've been working my way through a new Infinity army, the Hassassin Bahram. These are a subfaction of Haqqislam consisting largely though not solely of specialists of various sorts. 



Current Daylami


Daylami, pictured here, are experts at being cheap, disposable and dangerous. Their role is to hide and present something dangerous, then pop put and fire an antitank missile at an approaching baddie. 


Monday, May 13, 2024

Voidscarred Corsairs are my third Kill Team

I should not have bought a new Kill Team with five unpainted ones in the queue, but I couldn't resist. These Voidscarred are a call back to the OG 40k, and every single one of them is a great sculpt. 


Starstorm Duelist 

Kurnathi

Felarch

Soul Weaver 

Kurnite Hunter

Shade Runner

Blaster Gunner

Shredder Gunner

Way Seeker 

Fate Dealer


I really leaned into these guys. It was fun, but I dunno if I will keep up this level of intensity. There's a joy and a freedom to sketching!